StarCraft improved on its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry amongst the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-identified 1996 SSI release War Wind. The unit types available 무에타이 to each race determine its racial identification. The Protoss can area potent and costly warriors and machinery, though the Zerg depend on sheer figures and pace to overwhelm their opponents.
The versus mode also includes the "Archon" possibility, where by the matches are ostensibly 1v1 but multiple human participant Manage what is frequently controlled by an individual person.